![]() Once your officer dies, the match is lost.Īfter winning, you can re-enable fog of war and stop your supplies from coming in to see how long you can hold out with only the remaining MP and equipment. Reinforcements can spawn in from the center west and center east road, as long as you occupy the map center, and as long as the corresponding rally point is closer to the map center, than to the base. This way it is possible to fall back, sacrificing the higher supply road with trucks, but still being able to defend from near the base with a smaller income The trailer will earn 75MP (150 MP with Fun-Switch activated) Trucks will be coming in from the central eastern road earning 175MP (350MP with Fun-Switch activated) and a Krad with trailer from the south-west road. It is still possible to beat heroic without these features but more challenging! This will not be reversible once activated and is only recommended for heroic. Double the income rate from 250MP per 79sec to 500MP per 79sec, in order to make late game easier. This menu contains two features, available prior to preparation phase: Preparation-phase: easy 14min, normal 12min, hard 10min and heroic 8min The enemy will spawn heavier equipment the further the match progresses. Settings are easy (30min hold out), normal (40min hold out), hard (50min hold out) and heroic (60min hold out). Will other maps and/or winter versions be added?Ī: If I have the time and motivation for it.Īs the title suggests, this is a defensive mission, in which you have to hold the line, in order to prevent the continous waves of enemy forces from invading your base and ultimately killing your officer. So initially, I did not plan to add them. Each unit has to be placed individually and scripted separately. I could imagine somwthing like "Target priority for tanks FIX" to work with my mod, but I have never tested it.Ī: Not planned. #Call to arms mod menu gone mod#I do not recommend other mods to be run in parallel, since I do not know what they are tinkering with, that might negatively influence my mod or cause crashes. If you run into a crash with a report containing ">render.scr >render.gui", it might help to clear the shader cache by deleting "Your_Drive:\Users\Your_Profile\Documents\My Games\gates of hell\shader_cache".Ī: This mod was made, based on the vanilla game. ![]() If that does not help, unsubscribe, go to "Your_Drive:\Steam\steamapps\workshop\content\400750\" and delete folder "2725764602". If your version does not say 1.5.1, simply unsubscribe and resubscribe. ![]() Please keep questions, suggestions and bugs to the corresponding discussion, instead of the regular comments. Actual map description after first cutoff ![]()
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